Turns
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{ 19 comments… read them below or add one }
hey,
i’ve been watching every episode of your series and everything is great. i wished this video is made way before this. those old time when i start learning to be an aviator so i dont have to browse around the net to learn about flying. its been really helpful for newbies.
this episode is great since before this i dont even know why there is 2 minute writen on the turn coordinator. now i know why and i know how to use it correctly. thank you very much for the info.
anyway, its a great episode and i’ll definitely tell all my newbie friends to check out this site.
p/s : sorry for my english error, i am from Malaysia (:
good job!
regards,
Alan
Near perfect english! I couldn’t even tell. Sounds better than mine at times
Thanks for the great compliments. The thing I keep in mind is that there ARE people just starting out right now. All the young guys coming into the sim. So, they will benefit from this a ton.
Another reason why I push the sharing so much on Aviator90 is the fact that I wouldn’t have found out about something like this unless someone had told me about it. I remember the days when I was just starting off with flight simulator and I found out that you could download free add-on aircraft (I didn’t even know what an add-on aircraft was). So, how do people find out about useful stuff like this?
Well, until we can afford a 6 figure marketing budget, it ain’t gonna happen! Even then, the viral potential of the web is so much greater than any marketing in history, and it’s available to ANYONE. That’s the great thing today.
Thanks for passing on Aviator90, Alan, we REALLY appreciate it. We’re proud to have you around.
Throttle On, my friend, Throttle on.
Excellent lesson as usual, Chris. Keeping coordinated in turns was one of the simplest concepts and the hardest practices I found when doing my real-world training. It’s probably a seat-of-the-pants sense you develop after a while behind the yoke, but I had a hard time telling when I wasn’t using enough rudder in my turns. “Right rudder”, I’d hear my instructor bark… over, and over, and over.
One little thing you clipped through a little too quickly was the notion of “stepping on the ball”. Without a little explanation, it’s hard to know intuitively what that means. That just refers to applying more pressure to the right rudder, for instance, when the turn coordinator ball drifts to the right of center, and left for left drifts. You know this already of course, but I thought I’d mention it for others.
Bill,
Thanks for the awesome and insightful comment.
I noticed during the editing process that it was a bit too ‘quick’. The ball part is super easy to understand once someone understands it, but it can be a bit hard to learn because it is so simple.
There are some sections later during the stalls and the slow flight section that’ll really allow me to elaborate on this. For us guys that are use to dancing on the pedals, then it’s not such a huge issue. But I’ll really ramp up that dialogue in the up and coming sections.
Any ideas on how we can improve user feedback here? I’d really like to get input on each section as to what could be improved. Of course, not knowing the knowledge in the first place can be trouble. Guess I just need to punch in a line of text there somewhere.
Thanks again!
Thank you for providing us with this very valuable information on flying. Being a pilot, and a sim pilot, this information is an important learning tool. Keep up the good work.
Thanks, John! Glad you’re enjoying it.
And the awesomeness continues! Great Job.
Do you mind saying what your sensitivity settings are in MSFSX? Mine is default but they seem so sensitive! lol
Anyway, keep it up! Looking forward to the next one!
Do you mean the control sensitivity? I set my ‘realism’ to the easiest settings, because the ‘real’ settings just aren’t real. That might be your problem rather than controls.
Another great vid Proberbly like most Newbies they try to All three steps at the same time I know I did But this vid will let the new pilot know that they have more time than they think they have.
Keep up the good work. Mike from the UK
Totally right, Mike. Thanks for tuning in! More ‘non newbie’ stuff later.
What is the red dot on the right upper corner of the turn indicator?
Ted
I didn’t know so I had to look it up! It looks to be the ‘power’ indicator that says the indicator is on or off. Red should mean it’s off, so something is wrong with the model, unfortunately.
Also, it’s worth noting this particular turn coordinator is electric and that is why it has that indication.
Time to un-check the “auto-rudder” button.
Great video! Thanks again, Chris.
I downloaded Ceranada 152 today and YEP it.s still got the little red dot there
Many thanks for a thorough, clear and very helpful ab initio series of videos!
One thing that came to mind while watching this instalment is that although you emphasised awareness of what is outside the cockpit, this was after starting the turn – of course, one really must scan the airspace around the aircraft and in particular in the direction of the turn *before* commencing the manoeuvre. Also, adding power (if available) will be useful in maintaining altitude during a turn (in combination with yoke back pressure). This is pretty self-evident from this film alongside your previous Power Management video but to the total beginner it might be worth stating this directly!
Great work as always – looking forward to following through to the end of the course!
All very great points, Andy. I don’t think it’s necessary to scan airspace in Flight Simulator, unless you are up for the ultimate in realism. I am of the mind that there is hardly anyone in your airspace anyway. Totally personal preference, however.
Thanks for the great compliments! Throttle On!
Hi Chris
Great series. Finally a series of lessons that make sense and presented in an easy to understand way that makes my sim flying more realistic and enjoyable.
Throttle On
Thanks, Dave! Glad to have you on board.